TIP: USING SMART OBJECTS WAS INCREDIBLY ADVANTAGEOUS NEVER use it for both, ever … lesson learned. Then use the Frame by Frame tool for any character work overtop of the background, because it is NOT good for specific precise movement animations, like when you need a character jumping around in an environment.ģ. This tool is best used for multiple repetitive background animations, like these:Ģ. My goal was to visually show how some of the more complex concepts I’m trying to communicate would work/animate in game.ġ. In order to better communicate the concepts that require movement, I wanted to see if it would be beneficial to learn how to create more complex animation samples using Photoshop’s Timeline animation tool. Would it make my concept animation easier? Since the Frame Animation tool has always been so invaluable to me in creating concepts like the image above, I wanted to see how the Timeline tool could help me. It helps the team understand its function and how it needs to be built in 3D to achieve this. This key information is just as much part of the concept as how the machine looks. ![]() For instance, below is a time machine I concepted for our iOS game “ The World of Lexica.” I came up with this futurey motorcycle/grasshopper looking machine, and my initial drawing is focused on defining the look of the machine.īut once I had the look down, I wanted to show more accurately how I designed the parts to move. So for me, I will occasionally do an animated piece of concept art to present alongside my drawing/painting. Sometimes your idea is so specific and detailed that a rough animation is vital to help the team see how the concept’s intricate components work together. Sometimes though, there’s more to it than that. Sometimes you can do a drawing or two, talk to the modelers, animators and programmers, and the idea is communicated just fine. Not just your basic idea of “I think this would look cool”, but your idea of how it works, why it works, how it moves. When concepting anything, say a prop, an environment, a character, etc, you want to make sure everyone can understand your idea. And I have found that even the roughest animation can take a drawing that has lots of parts and pieces and quickly show how it would move and work within a level. Now I am in no way an animator, and you may be asking, “Why would a Concept Artist use animation tools?” Over the years I’ve found that complex concepts need much more than just a single still image to communicate the complete idea to the team. ![]() But I decided I was going to jump in with both feet and learn the mysteries of this tool in one week. It’s overwhelming, and unwieldy, and has lots and lots of buttons (I always worried I’d create a rift in Earth’s timeline if I used it wrong). Sure I’ve used the Frame animation tool countless times in my concept art, but the Timeline tool has always scared me. So recently I wanted to focus on learning how to use Photoshop’s Timeline animation tool. Over the past 8 years, I’ve worked on various projects, concepting, texturing, and illustrating for environments, user interfaces, characters, vehicles, mini games, you name it. ![]() Hey, my name is Zach Coe, an Advanced Concept Artist here at Schell Games.
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